Damn, he's good. Image Credit: ZOOM Platform |
Ever wondered how a SITH LORD would create a blog? Well, here it is!
Saturday, April 30, 2022
Duke Nukem, Part 3: Now in 3D
Saturday, April 23, 2022
Duke Nukem, Part 2: Those Alien... Scum
Sunday, April 17, 2022
Duke Nukem, Part 1: Explosive Beginnings
A few days ago, I posted about ZOOM Platform’s Duke Nukem Classics Collection. To finish what I’ve started, I’ve decided to blog about the Duke Nukem series’ complete history. Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, where today, I will be talking about Duke Nukem and the first game in its series, well, Duke Nukem. I’m hoping that by the time that I’ve finished this series, I’ll have covered at least the most important parts of Duke Nukem’s history, in-universe and out, and yes, that does mean I will have to play Duke Nukem Forever again. Bugger. I’m also hoping that by that time my main laptop will be fixed so that I can get back into my PSP ramblings. Now, onto the Duke.
Hail to... the King? Image Credit: ZOOM Platform |
Introduction
Apogee Software, known at the time for publishing Commander Keen in Invasion of the Vorticons (developed by what would become id Software, creators of Wolfenstein, DOOM and Quake), published the first episode of Duke Nukem under their “Apogee model”. In simple terms, the “Apogee model” involved releasing the first episode of a game for free (as shareware), to generate interest for the next two or more episodes. Duke Nukem’s first episode, Shrapnel City, was released as shareware under this model in July 1991, running on the same engine as one of Apogee's previous games, Crystal Caves. After the shareware’s release, November 1991 saw the release of the full game, now also including the second episode, Mission: Moonbase, and the third, Trapped in the Future! Duke Nukem’s gameplay is very simple, similar to Commander Keen. You play as Duke Nukem from a side-scrolling perspective, armed with a gun to shoot down the enemies (called TechBots). The main villain is Dr Proton, who you will fight at the end of every episode. Each episode starts and ends with dialogue between Duke Nukem and Dr Proton, until Dr Proton is defeated at the end of the third episode.
Kicking ass and not chewing bubblegum. Image Credit: GOG |
Story
*WARNING* Spoilers for Duke Nukem. The year is 1997, and Duke Nukem (sporting pink clothing that changed drastically in the later games) has been hired by the CIA to take down Dr Proton, an evil man who was formerly Dr Blunderwitz, a nuclear physicist, until a deadly nuclear accident damaged his brain. Dr Proton went underground, enhanced himself with cybernetic parts and began building an army of robots to take over the world (called TechBots). He also managed to build a base on the Moon, known as the Lunar Fortress, and a time machine, known as the Time Warp Device (TWP). After completing his initial plans, Proton attacked Shrapnel City (a place located somewhere near or in Los Angeles) and took over, attracting the attention of the CIA. Duke is dropped by plane onto a skyscraper and begins attacking the TechBots. Duke defeats all the TechBots in Shrapnel City and attacks Dr Proton, who manages to escape to his Lunar Fortress on the Moon. Using a rocket, Duke follows Proton to the Moon and destroys the TechBot army there, fighting Proton again. This time, Proton uses the TWP to escape to the future in order to have time (literally) to rebuild his army. Duke manages to use the time machine and destroys the final TechBot army and seemingly kills Dr Proton in the process. After returning back to the correct time period, Duke is handed the key to Shrapnel City due to his efforts in saving it and becomes a famous hero in the process.
Dr Proton in all his EGA glory. Image Credit: BADX / Duke Nukem Wiki |
Legacy
Apogee became concerned legally after hearing about the animated series Captain Planet and the Planeteers, which includes a villain named Duke Nukem. Due to this, Apogee updated the game to version 2.0 and renamed it “Duke Nukum” to avoid any possible legal action, but later learned that the “Duke Nukem” name was not registered and instead registered it themselves for future games. Duke Nukem received a sequel, Duke Nukem II, in 1993, which uses the same basic gameplay on an enhanced and updated engine. In December 2012, Interceptor Entertainment (now known as Slipgate Ironworks), the developers of the cancelled Duke Nukem 3D remake, Bombshell and the Rise of the Triad remake, rereleased Duke Nukem I and II on Steam and GOG, also including them in the Duke Nukem Platformer Pack alongside Duke Nukem: Manhattan Project on Steam. A Mac version followed in July 2013 alongside the second game, as well as a Linux version in 2015. However, all versions of Duke Nukem / Duke Nukum were delisted in 2015, other than the ZOOM Platform version, which can be found here. A level editor was released, which can be found here, as well as a reverse-engineered source port, ReDuke, which can be found here. Duke Nukem spawned a legend, which will carry on into the next posts in this series, although that legend wasn’t always known for good things. Well, that’s a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
No, not that Duke Nukem. Image Credit: Plunderer01 / Captain Planet Wiki |
Friday, April 15, 2022
Duke Nukem Classics Collection on ZOOM Platform
Today, ZOOM Platform celebrates their 8th birthday, and what better way to celebrate it than with Duke Nukem. Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, where I will be discussing a short history of what can be known as the “Duke Nukem Classics Collection”. In case you’re wondering, no, I’m not sponsored by ZOOM Platform, I just really like their site and have already bought quite a collection of games from them. To start things off, let’s go all the way back to 1991, to the release of Duke Nukem / Duke Nukum.
Apogee Software, at the time known for publishing id Software’s Commander Keen in Invasion of the Vorticons, released the first Duke Nukem game, a side-scrolling platformer in July of 1991. The story, set in 1997 (one of the only clear dates in the franchise), centres on Duke Nukem’s quest to take down the evil Dr Proton, who has built an army of Techbots and taken over Shrapnel City in Los Angeles. Over three episodes, Shrapnel City, Mission: Moonbase, and Trapped in the Future!, Duke Nukem defeats Dr Proton and saves the day. The 2.0 release of the game was renamed “Duke Nukum”, as Apogee were afraid of legal concerns due to a character in the animated series Captain Planet and the Planeteers being named Duke Nukem. However, the name was in fact not registered, so Apogee registered it for future titles. Duke Nukem was originally available on Steam and GOG (in a pack with Duke Nukem II), before being delisted in 2015. It was also included in The Duke Nukem Platformer Pack on Steam.
Duke Nukem was followed by a sequel, Duke Nukem II, in 1993. Taking a place soon after Duke Nukem, Duke has now written a book, Why I’m So Great, but gets captured by aliens (the Rigelatins) while promoting it. Duke defeats the aliens and escapes their base in a Skycar, on his way back to Earth. It contains four unnamed episodes, and sports Duke’s new look, with a red vest and metal clamps, a step up from his former pink clothing. Duke Nukem II released a Game Boy Color port, titled Duke Nukem, in 1999, changing some aspects of the story and gameplay, and a 20th Anniversary iOS remaster in 2013. The game was formerly available on Steam and GOG (in the Duke Nukem I+II Pack) and was included in The Duke Nukem Platformer Pack on Steam, before the Great Delisting of 2015.
Duke Nukem II’s 1996 sequel, Duke Nukem 3D, changed up the formula. While the first two games were side-scrolling platformers, Duke Nukem 3D was the series’ first step into First-Person Shooter territory, which the series is most well-known for today, thanks to Ken Silverman’s Build Engine. In December, 1996, 3D received the Plutonium PAK, an update available to the game that added a fourth episode on top of L.A. Meltdown, Lunar Apocalypse, and Shrapnel City, entitled The Birth. The Birth was also available in the Atomic Edition of Duke Nukem 3D. 3D also received tons of unofficial expansions, like its competitor Doom, as well as official ones. While GOG’s version included only the base game and the Plutonium PAK, the Steam version included GOG’s content, as well as the three major expansions, Duke it Out in D.C., Duke Caribbean: Life’s a Beach, and: Duke Nuclear Winter, along with the shovelware expansion Duke!ZONE II. Both of these were delisted in 2015. The game received many ports of over time, such as a PlayStation port (with content available unofficially for the PC version), a Nintendo 64 port (compatible with the Rednukem source port) and more. Duke Nukem 3D also received two new PC versions, Megaton Edition and 20th Anniversary World Tour.
Duke Nukem 3D: Megaton Edition is an official source port of Duke Nukem 3D, similar to what Shadow Warrior Classic Redux is to Shadow Warrior Classic Complete. It includes the base game, the Plutonium PAK, Duke it Out in D.C., Duke Caribbean: Life’s a Beach and Duke: Nuclear Winter. Megaton Edition was delisted from Steam in 2015, replaced by Duke Nukem 3D: 20th Anniversary World Tour, a new source port including a new fifth episode, Alien World Order. World Tour is exclusive to Steam, so there is no way to play Duke Nukem 3D on GOG.
In 2002, Duke Nukem: Manhattan Project was released, a spin-off with gameplay closer to the original side-scrolling games, albeit with 3D graphics. Manhattan Project essentially sees the return of Dr Proton, though as a different character named Mech Morphix. Morphix is causing havoc thanks to his radioactive slime, GLOPP, which is making mutant creatures pop up all over the place. The game was available on GOG and on Steam, as well as in Steam’s The Duke Nukem Platformer Pack. It received Xbox 360 port in 2010, and an iOS port in 2013, but the PC versions were delisted from both GOG and Steam during the Great Delisting of 2015.
After this, we got Duke Nukem Forever. Bleugh. However, ZOOM Platform is the only place to get the whole Duke Nukem Classics Collection, along with extra goodies! Duke Nukem I and II are available. Duke Nukem 3D comes with the base game, the Plutonium PAK, Duke it Out in D.C., Duke Caribbean: Life’s a Beach, Duke: Nuclear Winter, Duke!ZONE I/II, and Duke Nukem’s Penthouse Paradise (Duke It’s Zero Hour is in the works too). Duke Nukem: Manhattan Project also comes with the official level editor, and the classic 2001 trailer for what could have been the great Duke Nukem Forever. Plus, all four of the Duke games are on sale (25%) until the 17th! There’s no excuse not to get them. This wasn't one of my normal types of posts, just a quick announcement, but I do have some more stuff planned, most likely Duke-related as I've had to put PSP on hold. Well, keep on Duking and Nuking, that’s a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
Sunday, April 10, 2022
What's Happening Now
Welcome back to THE SITH ARCHIVES OF DARTH FANDOM! Today is just a short post so that people know exactly what's going on right now:
- The LCD panel in my main laptop is fried
- My one USB is broken
- I can't use my normal browser anymore (but my new one is better, thankfully)
- I'm on a Duke Nukem marathon
- I finished watching the Die Hard franchise
- There's more stuff but whatever
Friday, April 1, 2022
Charity Shop Hunt #2 (30/03/2022) Recap
So, this post is a little different. Usually I’ve got a proper constructed post that I plan over a few days, but my LCD panel is apparently fried, so my laptop is awful to look at, and my internet’s been funny (not in the ha ha way) recently, so I haven’t been able to post anything on my blog. Currently I’m using my good old Windows 7 laptop, but that’s not the topic of today’s post. Just to clarify a couple of things, 1) this is not an April Fools post. Sure, it is April the 1st, but this stuff right here is fact. Also, I “went hunting” Wednesday (March 30), which isn’t a joke. 2) When I talk about a Charity Shop Hunt, it’s basically when I go around to all of my local charity shops to support them and find some cool and rare games along the way. 3) This is my first time blogging about it, but I have been Charity Shop Hunting before, so I’ll be referring to this as Hunt #2. Right, let’s get into it.
Genre: 3D Platformer
Series: Rayman
Version: N/A
Release date: November 5, 1999
# of stores on: 2
#2 Project I.G.I
Genre: First-Person Shooter
Series: I.G.I
Version: N/A
Release date: December 8, 2000
# of stores on: 0
#3 Shellshock: Nam ‘67
Genre: Third-Person Shooter
Series: Shellshock
Version: N/A
Release date: September 3, 2004
# of stores on: 0
#4 Tom Clancy’s Rainbow Six Lockdown
Genre: First-Person Shooter
Series: Tom Clancy’s Rainbow Six
Version: Ubisoft Exclusive
Release date: February 16, 2006
# of stores on: 3
#5 The Club
Genre: Third-Person Shooter
Series: The Club
Version: N/A
Release date: February 7, 2008
# of stores on: 2
#6 Sniper: Art of Victory
Genre: First-Person Shooter
Series: Sniper
Version: Premiere
Release date: June 13, 2008
# of stores on: 4
#7 Madagascar: Escape 2 Africa
Genre: 3D Platformer
Series: Madagascar
Version: N/A
Release date: November 4, 2008
# of stores on: 0
#8 X-Men Origins: Wolverine – Uncaged Edition
Genre: Third-Person Hack & Slash
Series: X-Men Origins
Version: Super Hits
Release date: May 1, 2009
# of stores on: 0
#9 Epic Mickey 2: The Power of Two
Genre: 3D Platformer
Series: Epic Mickey
Version: N/A
Release date: October 6, 2014
# of stores on: 1
Well, there we have it. Charity Shop Hunt #2 was certainly a success. Hey, I even managed to snatch a copy of the E.T. film’s Special Edition DVD. Don’t worry, I’m not talking about the Atari game. It may not seem like a lot but my physical PC games collection is now at 25, with a little help from my Dad’s old bits and bobs. Well, that’s a wrap on THE SITH ARCHIVES OF DARTH FANDOM!