Welcome back to THE SITH ARCHIVES OF DARTH FANDOM! As you can guess, today its the third birthday of this very blog. Woohoo! While I would like to write something nice, I'm about to enter stage 6 load shedding, which means I'll have the power on for only two more hours of the day. Not woohoo. Don't worry about my Duke Nukem series, it is still continuing (just need to finish up the next post), but I am currently working on another game-related project which I hope to announce soon. Talking about Duke, seeing as though he is my current topic of discussion, he's the star of this year's birthday poster.
Ever wondered how a SITH LORD would create a blog? Well, here it is!
Friday, July 1, 2022
Happy 3rd Birthday to the Blog
Sunday, June 19, 2022
Duke Nukem, Part 6: Duke Raider
Sunday, June 5, 2022
Duke Nukem, Part 5: Expanding the Third Dimension
So far, I’ve talked about Duke Nukem, its sequel, its FPS sequel, and the FPS sequel’s console ports. Now, I’m going to move onto probably one of the biggest parts of Duke Nukem 3D: its expansions. Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, where today’s topic is the expansions of Duke Nukem 3D. I’m going to cover all of the official ones, so that means no unauthorised addons. I also won’t talk too much about the shovelware expansions; after all, they’re mainly just garbage map packs. Right, let’s start digging.
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| WizardWorks really was in the zone. Image Credit: Me |
The first expansion pack for Duke Nukem 3D was Duke!ZONE, a map pack released in September, 1996. Technically, the Plutonium PAK was the first expansion, but I’ve already talked about it (see Part 3 of this series). The Duke Nukem 3D Level Design Handbook was also released before this, containing 50 user maps, although it was more of a guidebook than expansion. Duke!ZONE contains over 500 user maps, collected into one collection by WizardWorks, a company previously known for publishing other !ZONE expansions (albeit illegal, unofficial ones), such as D!ZONE for Doom, S!ZONE for SimCity and W!ZONE for Warcraft II. The levels in Duke!ZONE are poor, many are simple rooms with nothing to do an no exits. The pack was condensed into a 150-map pack, titled Duke!ZONE 150, which contains some of the better levels, although the pack as a whole is a waste. WizardWorks, alongside GT Interactive, later published an expansion pack, Duke Assault, containing a whopping 1500 LEVELS! However, this pack, like the previous two, was filled to the brim with unfinished or unplayable maps, which detracted from the experience. In February 1997, WizardWorks published their fourth authorised Duke Nukem 3D expansion pack, titled Duke!ZONE II. Unlike the original Duke!ZONE or its condensed version, Duke!ZONE II has only 15 levels (21 if you include secret levels) split into three all-new episodes, Artic Assault (spelt like that in-game), Alien Abby, and Monkey Shines. Some of the maps are actually quite fun, and less shovelware-like. There are still many bad moments, though, so it doesn’t end up really being a good expansion. Duke!ZONE II was previously available in the Steam version of Duke Nukem 3D: Atomic Edition before delisting, and is available in the ZOOM Platform version here.
Expect this quality of mapmaking in Duke!Zone.
Image Credit: Me
On February 20, 1997, a mere 6 days after the release of Duke Assault, WizardWorks published their fifth Duke Nukem 3D expansion pack, Duke Xtreme. Duke Xtreme contains 50 maps: 25 single-player maps and 25 Dukematch maps. Some of Xtreme’s maps were developed by Sunstorm Interactive, an important company in the grand scheme of Duke, while the rest of the maps were taken from online sites, like the Duke!ZONE series and Duke Assault. Duke Xtreme was the first expansion pack to bring some new things to the table: Duke’s Mighty Foot was replaced by a bloody knife, his pistol was replaced by a silenced Uzi, the Devastator was given an upgraded look, and two new enemies (the Gorilla Captain and King Cobra) were added, as well as other smaller changes. Duke Xtreme’s single-player maps were not divided into episodes, although there is a script available here that splits the maps into three episodes. The maps are made more, uh, xtreme than usual Duke3D maps due to the presence of the two new enemies, who can be very overpowered a lot of the time. A 1997 WizardWorks compilation release, Duke: The Apocalypse, included Duke!ZONE II and Duke Xtreme. Duke Xtreme was also included in another 1997 compilation release, Duke Nukem 3D: Kill-A-Ton Collection, alongside Duke Nukem 3D, the Plutonium PAK, Duke Nukem 1 and 2, Duke!ZONE II and Duke It Out in D.C., the next expansion pack.
These guys gave me PTSD.
Image Credit: Me
Duke It Out in D.C. is the first of what are known as the three major Duke Nukem 3D expansion packs. D.C. includes 9 new levels and 1 secret level, all bundled as one new episode. The episode centres on Duke Nukem travelling to D.C. in order to save the area from the aliens, who have managed to kidnap the president of the United States of America. Developed by Sunstorm, creators of Duke Xtreme, D.C. was the first Duke3D expansion pack to receive some positive reviews. The levels are mostly fun and very much like the original Duke3D levels. There are some bad parts, though, such as the Smithsonian Terror map, which is an absolute slog to play through. D.C. was included alongside the original 500-level Duke!ZONE in the 1998 Duke: The Apocalypse 2 compilation, as well as the Duke Nukem 3D: Kill-A-Ton Collection, the delisted Steam Atomic Edition, the delisted 2015 Kill-A-Ton Collection and also the popular Duke Nukem 3D: Megaton Edition (more about it in a later post) before it too was delisted in 2015. It is currently available in the Duke Nukem 3D: Atomic Edition on ZOOM Platform. Before going onto the next expansion, May 1997 saw the release of Duke Nukem’s Penthouse Paradise, a single-level expansion developed by Intersphere Communications that was a joint venture between GT Interactive and good old Penthouse Magazine. New content included renders of 13 fully-nude Penthouse Pets, a new beach-themed map, and a readme.txt explaining that the map takes place between Duke3D and the Plutonium PAK, during Duke’s R&R. Looks like Duke’s a naughty boy. The Penthouse Paradise map is available in the ZOOM Platform version. Back on track, it seems that Sunstorm learnt from their mistakes and made a great expansion after D.C.: Duke Caribbean – Life’s a Beach.
Hey pal, what are you gonna do? Save Mr President all by yourself?
Image Credit: Me
Duke Caribbean is by far the best Duke Nukem 3D expansion pack. It’s got 7 new levels and 1 new secret level (forming the Life’s a Beach episode), four new Dukematch levels (forming the Vacation Dukematch episode), and all the weapons have been redesigned to fit the Caribbean/beach aesthetic, as well as the items and the enemies. In terms of story, Duke is on vacation in the Caribbean when the aliens decide to start laying eggs and attacking the tourists there. This angers Duke, who decides that the alien bastards are gonna pay. Again. The levels are all very fun, the overall style is great, the movement and gameplay feels superb, and overall it’s an awesome expansion. Other than that, I don’t have too much to say, other than: Go play it. Caribbean was included in the delisted Steam Atomic Edition, the delisted 2015 Kill-A-Ton Collection, and the delisted Megaton Edition, but is currently available in the ZOOM Platform Atomic Edition. Now that I’ve covered two of the major expansions, it’s time for the third and final expansion pack: Duke – Nuclear Winter.
Time to crash this party!
Image Credit: Me
Released in late 1997, Duke: Nuclear Winter is a Christmas-themed expansion pack, developed by Simply Silly Software (who previously compiled the Duke!ZONE and Duke!ZONE II packs), that includes 7 “new” levels (forming the Nuclear Winter episode), 1 new Dukematch map and Christmas-redesigned enemies. As far as story is concerned, Santa himself has been captured (and brainwashed) by the aliens, who have teamed up with the Feminist Elven Militia (FEM) to do bad things. Duke goes to the North Pole to stop the aliens and stop Santa, to save Christmas. The expansion received negative reviews for many reasons, including the fact that many of the maps are reskins of Duke Nukem 3D maps with little changes. Nuclear Winter was included in the delisted 2015 Kill-A-Ton Collection, the delisted Steam Atomic Edition, and the delisted Megaton Edition. You can play it (if you are willing to waste your time) using the ZOOM Platform Atomic Edition. This was the last official Duke Nukem 3D expansion pack, and the next year, 1998, saw the release of the first game in a trilogy of Tomb Raider-styled Duke Nukem games, Duke Nukem: Time to Kill, as well as the disastrous Sega Genesis/Mega Drive port of Duke Nukem 3D (remember the last post?).
It might be fun to ride in a one horse open sleigh, but it isn't fun to play this.
Image Credit: Me
That just about sums up the history of Duke Nukem 3D expansion packs. Another expansion, Duke It’s Zero Hour, was rumoured to be in development for publication by WizardWorks as an authorised expansion pack. These rumours have never been confirmed, but either way, It’s Zero Hour was released as freeware in November 1997. It has been announced that it will be added to ZOOM Platform’s Duke Nukem 3D: Atomic Edition soon, so I guess it counts as official. Next time I’ll be talking about the “Duke Raider” trilogy that I briefly mentioned just now, so stay tuned for that. Well, that’s a wrap on THE Sith ARCHIVES OF DARTH FANDOM!
Saturday, May 28, 2022
Duke Nukem, Part 4: Console Wars
Duke Nukem 3D, the topic of the last part’s discussion, was released on computers but was not exclusive. Like many other shooters of its time, Duke Nukem 3D was ported to home consoles so that more people would play the game. Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, where I will be talking about the console ports of Duke Nukem 3D. Just as a note, I won’t be covering the handheld/mobile ports of Duke Nukem 3D (ports like Game.com and mobile) in this post; those are for later. In this post I’ll be talking about things like the PlayStation and Nintendo 64 ports. Right, let’s get going.
Whoa! A whole extra level! For free! Sadly it sucks.
Image Credit: Nach0 / Duke Nukem Wiki
Saturn
Duke Nukem 3D’s first home console port was to the Sega Saturn. The Saturn port was developed by Lobotomy Software, a company previously known for developing the FPS/Metroidvania PowerSlave, a game which ironically was ported to PC using the Build Engine. Duke Nukem 3D’s Saturn port ran on the SlaveDriver engine, a new FPS engine developed by Lobotomy for the PowerSlave game on Saturn. Out of all the original 5th generation ports, the Saturn port is generally regarded the truest to the original DOS release. Only some minor changes, such as no selection of the three episodes or the disappearance of a few secret levels, appeared in this port, and a new secret level, Urea 51, was included as a bonus. Urea 51 has been ported to PC and can be found here. I personally haven’t played the Saturn port, so I’m not sure what it’s like in terms of movement, controls, gunplay, etc. One notable feature of the Saturn port is the inclusion of Death Tank Zwei, a hidden multiplayer artillery game that was a sequel to Death Tank, a minigame featured in PowerSlave. Many say that you should get the port just for Death Tank Zwei. The port seems to be quite good, but as I said before I haven’t played it yet. Onto the second one.
| Death Tank it out on Saturn. Image Credit: Alchetron |
PlayStation
The second home console port of Duke Nukem 3D, the PlayStation port, was handled by Aardvark Software. Aardvark Software was previously known for Zalaga, a BBC Micro port of Galaga, although there port of Duke Nukem 3D was not exactly popular. Duke Nukem: Total Meltdown, as it was titled, included the original three episodes (L.A. Meltdown, Lunar Apocalypse and Shrapnel City), as well as a whole new episode, Plug ‘N’ Pray. PNP is all about the aliens building a robot to try and kill Duke, and it added six new enemies to the roster of aliens. The port was filled with bugs, many more than the Saturn version, and had rather poor graphics. A standout feature, though, was the inclusion of an awesome remixed soundtrack created by Mark “TDK” Knight, composer of soundtracks for Harry Potter and the Philosopher’s Stone, Crysis and The Witcher. The TDK soundtrack is available as an addon for Duke Nukem 3D here, and a total conversion of the port to the PC version (with many of the bugs purposefully intact) can be found here. I personally enjoyed playing through this version, but I’ve only played the fan-made TC so I’m not sure what the original controls and performance are like. Onto the third one.
| At least these guys are enjoying the party. Image Credit: T-002 / Duke Nukem Wiki |
Nintendo 64
When compared to the PlayStation, Sega Saturn and Nintendo 64 had relatively few each, both around 15 in total. One of the Nintendo 64’s titles was The World is Not Enough, a James Bond First-Person Shooter that attempted to continue on from GoldenEye. It was developed by Eurocom, who handled the Nintendo 64 port of Duke Nukem 3D, titled Duke Nukem 64, the “64” being a tagline of many ports and exclusive games on the system. Duke Nukem 64 is easily the most different of the ports. Levels are often changed, graphics are changed, explosions are now full-3D, weapons are different and some are new, some enemies have been remade, the soundtrack has been removed but at least now babes can be saved, something which was brought into later mainstream Duke Nukem games. The port was notorious for its censorship, something prevalent in ports to Nintendo systems (including the SNES port of Wolfenstein 3D), and some its changes to graphics, gameplay and overall style were not well received. In 2020, the Rednukem source port (a port aimed at running the two Redneck Rampage games) added support for Duke Nukem 64 without emulation, meaning that the game is now fully playable with mouse and keyboard in its raw form. The Rednukem source port can be found here. Duke Nukem 64 is a disappointing port, and is almost an entirely different experience in some ways, but is still, at its core, Duke Nukem fun. Now it gets really weird.
| Cycloid Emperor in threee-deeeee. Image Credit: Tropicon / GameFaqs |
Genesis/Mega Drive
I don’t even know where to start. The Sega Genesis, or Mega Drive depending on your region, was home to a Duke Nukem 3D port. It was the fourth (fifth if you count Star Cruiser) and final First-Person Shooter on Sega’s console, and it sure wasn’t a good way to go. First off, the port is as ugly as it gets. It reminds me of things like The Fortress of Dr. Radiaki. Kind of. Secondly, you only get the second episode. No L.A. Meltdown, no Shrapnel City, no The Birth. Just Lunar Apocalypse, and it is EXTREMELY bastardised. The audio mixing is awful, the graphics are clunky, the music is terrible, and there’s this annoying border around the screen which I guess is for technical reasons. I haven’t even talked about who made it. Duke Nukem 3D’s Genesis port was released by Tec Toy, a Brazilian company who essentially acted as Sega’s distributing company in Brazil. Interestingly enough, it was only available in South America until 2015, when Piko Interactive bought the rights to the game and started distributing it. The thing is, I’m not even sure if the original version was official or not, but if you can find any strict info saying whether it’s official or not, please tell me.
Eugh. It hurts my eyes.
Image Credit: 3D Realms
And Beyond
This isn’t the end of Duke Nukem 3D’s console life. An Xbox 360 port was released which is a lot truer to the original game, with some added features. 2015 saw the release of Abstraction Games’ port to PlayStation 3 and Vita, based on the PC’s Megaton Edition, but I’ll get to that at a later stage, as with the 20th Anniversary World Tour port that was released on PlayStation 4, Xbox One and Nintendo Switch. In other news, it was my birthday on the 23rd (yippee) and I managed to snag Doom 3 and Prey (the original and best version)’s physical copies. Just for fun, I’m also going on a bit of an Uwe Boll marathon. I’ve already got through House of the Dead, Assault on Wall Street and Rampage, and I’ll probably go onto Rampage 2 and 3 next. Well, that’s a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
Monday, May 9, 2022
Life Hits Back, Part 1
Welcome back to THE SITH ARCHIVES OF DARTH FANDOM! Before I start, I don’t intend to make a series about this topic, it’s just that I expect something like this to happen again, so I’ve made it the first part. Currently, life’s busy. It happens sometimes. I had my blog posts all planned out, and boom, something comes up that demands more attention. I always seem to forget these moments – I’m sure that, if you’re one of the people that has ventured into the den that is my old blog posts, you will most likely notice that this sort of thing tends to happen to me a lot. I just forget.
Well, fear not, this isn’t anything too major. In a few weeks (hopefully), I’ll be back on my normal track, posting once a week every Sunday or Saturday. During this busy time, I’m certainly not going to stop blogging, just don’t expect posts to be as frequent. Just to be on the safe side, I’ve decided to put together a little roadmap of some of the upcoming content:
Duke Nukem 3D’s console ports
Duke Nukem 3D’s expansions
Duke Nukem “Duke Raider” games
Handheld/mobile Duke Nukem games
Duke Nukem: Manhattan Project
That one 2011 Duke Nukem game
Some more of the Duke
I do have more stuff planned after this, but let’s not get too ahead of ourselves. I’m currently writing up the console post, but due to my current busy-ness I’m not sure how long it’ll take before I can post. As I said before, I’m not stopping the blog, just going to be a bit infrequent for a few weeks. I almost forgot: I have a little Doom WAD that I’m making (I found some great tutorials that I’ll link sometime) which I also hope to unveil soon. Well, that’s a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
Saturday, April 30, 2022
Duke Nukem, Part 3: Now in 3D
| Damn, he's good. Image Credit: ZOOM Platform |
Saturday, April 23, 2022
Duke Nukem, Part 2: Those Alien... Scum
Sunday, April 17, 2022
Duke Nukem, Part 1: Explosive Beginnings
A few days ago, I posted about ZOOM Platform’s Duke Nukem Classics Collection. To finish what I’ve started, I’ve decided to blog about the Duke Nukem series’ complete history. Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, where today, I will be talking about Duke Nukem and the first game in its series, well, Duke Nukem. I’m hoping that by the time that I’ve finished this series, I’ll have covered at least the most important parts of Duke Nukem’s history, in-universe and out, and yes, that does mean I will have to play Duke Nukem Forever again. Bugger. I’m also hoping that by that time my main laptop will be fixed so that I can get back into my PSP ramblings. Now, onto the Duke.
| Hail to... the King? Image Credit: ZOOM Platform |
Introduction
Apogee Software, known at the time for publishing Commander Keen in Invasion of the Vorticons (developed by what would become id Software, creators of Wolfenstein, DOOM and Quake), published the first episode of Duke Nukem under their “Apogee model”. In simple terms, the “Apogee model” involved releasing the first episode of a game for free (as shareware), to generate interest for the next two or more episodes. Duke Nukem’s first episode, Shrapnel City, was released as shareware under this model in July 1991, running on the same engine as one of Apogee's previous games, Crystal Caves. After the shareware’s release, November 1991 saw the release of the full game, now also including the second episode, Mission: Moonbase, and the third, Trapped in the Future! Duke Nukem’s gameplay is very simple, similar to Commander Keen. You play as Duke Nukem from a side-scrolling perspective, armed with a gun to shoot down the enemies (called TechBots). The main villain is Dr Proton, who you will fight at the end of every episode. Each episode starts and ends with dialogue between Duke Nukem and Dr Proton, until Dr Proton is defeated at the end of the third episode.
| Kicking ass and not chewing bubblegum. Image Credit: GOG |
Story
*WARNING* Spoilers for Duke Nukem. The year is 1997, and Duke Nukem (sporting pink clothing that changed drastically in the later games) has been hired by the CIA to take down Dr Proton, an evil man who was formerly Dr Blunderwitz, a nuclear physicist, until a deadly nuclear accident damaged his brain. Dr Proton went underground, enhanced himself with cybernetic parts and began building an army of robots to take over the world (called TechBots). He also managed to build a base on the Moon, known as the Lunar Fortress, and a time machine, known as the Time Warp Device (TWP). After completing his initial plans, Proton attacked Shrapnel City (a place located somewhere near or in Los Angeles) and took over, attracting the attention of the CIA. Duke is dropped by plane onto a skyscraper and begins attacking the TechBots. Duke defeats all the TechBots in Shrapnel City and attacks Dr Proton, who manages to escape to his Lunar Fortress on the Moon. Using a rocket, Duke follows Proton to the Moon and destroys the TechBot army there, fighting Proton again. This time, Proton uses the TWP to escape to the future in order to have time (literally) to rebuild his army. Duke manages to use the time machine and destroys the final TechBot army and seemingly kills Dr Proton in the process. After returning back to the correct time period, Duke is handed the key to Shrapnel City due to his efforts in saving it and becomes a famous hero in the process.
| Dr Proton in all his EGA glory. Image Credit: BADX / Duke Nukem Wiki |
Legacy
Apogee became concerned legally after hearing about the animated series Captain Planet and the Planeteers, which includes a villain named Duke Nukem. Due to this, Apogee updated the game to version 2.0 and renamed it “Duke Nukum” to avoid any possible legal action, but later learned that the “Duke Nukem” name was not registered and instead registered it themselves for future games. Duke Nukem received a sequel, Duke Nukem II, in 1993, which uses the same basic gameplay on an enhanced and updated engine. In December 2012, Interceptor Entertainment (now known as Slipgate Ironworks), the developers of the cancelled Duke Nukem 3D remake, Bombshell and the Rise of the Triad remake, rereleased Duke Nukem I and II on Steam and GOG, also including them in the Duke Nukem Platformer Pack alongside Duke Nukem: Manhattan Project on Steam. A Mac version followed in July 2013 alongside the second game, as well as a Linux version in 2015. However, all versions of Duke Nukem / Duke Nukum were delisted in 2015, other than the ZOOM Platform version, which can be found here. A level editor was released, which can be found here, as well as a reverse-engineered source port, ReDuke, which can be found here. Duke Nukem spawned a legend, which will carry on into the next posts in this series, although that legend wasn’t always known for good things. Well, that’s a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
| No, not that Duke Nukem. Image Credit: Plunderer01 / Captain Planet Wiki |
Friday, April 15, 2022
Duke Nukem Classics Collection on ZOOM Platform
Today, ZOOM Platform celebrates their 8th birthday, and what better way to celebrate it than with Duke Nukem. Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, where I will be discussing a short history of what can be known as the “Duke Nukem Classics Collection”. In case you’re wondering, no, I’m not sponsored by ZOOM Platform, I just really like their site and have already bought quite a collection of games from them. To start things off, let’s go all the way back to 1991, to the release of Duke Nukem / Duke Nukum.
Apogee Software, at the time known for publishing id Software’s Commander Keen in Invasion of the Vorticons, released the first Duke Nukem game, a side-scrolling platformer in July of 1991. The story, set in 1997 (one of the only clear dates in the franchise), centres on Duke Nukem’s quest to take down the evil Dr Proton, who has built an army of Techbots and taken over Shrapnel City in Los Angeles. Over three episodes, Shrapnel City, Mission: Moonbase, and Trapped in the Future!, Duke Nukem defeats Dr Proton and saves the day. The 2.0 release of the game was renamed “Duke Nukum”, as Apogee were afraid of legal concerns due to a character in the animated series Captain Planet and the Planeteers being named Duke Nukem. However, the name was in fact not registered, so Apogee registered it for future titles. Duke Nukem was originally available on Steam and GOG (in a pack with Duke Nukem II), before being delisted in 2015. It was also included in The Duke Nukem Platformer Pack on Steam.
Duke Nukem was followed by a sequel, Duke Nukem II, in 1993. Taking a place soon after Duke Nukem, Duke has now written a book, Why I’m So Great, but gets captured by aliens (the Rigelatins) while promoting it. Duke defeats the aliens and escapes their base in a Skycar, on his way back to Earth. It contains four unnamed episodes, and sports Duke’s new look, with a red vest and metal clamps, a step up from his former pink clothing. Duke Nukem II released a Game Boy Color port, titled Duke Nukem, in 1999, changing some aspects of the story and gameplay, and a 20th Anniversary iOS remaster in 2013. The game was formerly available on Steam and GOG (in the Duke Nukem I+II Pack) and was included in The Duke Nukem Platformer Pack on Steam, before the Great Delisting of 2015.
Duke Nukem II’s 1996 sequel, Duke Nukem 3D, changed up the formula. While the first two games were side-scrolling platformers, Duke Nukem 3D was the series’ first step into First-Person Shooter territory, which the series is most well-known for today, thanks to Ken Silverman’s Build Engine. In December, 1996, 3D received the Plutonium PAK, an update available to the game that added a fourth episode on top of L.A. Meltdown, Lunar Apocalypse, and Shrapnel City, entitled The Birth. The Birth was also available in the Atomic Edition of Duke Nukem 3D. 3D also received tons of unofficial expansions, like its competitor Doom, as well as official ones. While GOG’s version included only the base game and the Plutonium PAK, the Steam version included GOG’s content, as well as the three major expansions, Duke it Out in D.C., Duke Caribbean: Life’s a Beach, and: Duke Nuclear Winter, along with the shovelware expansion Duke!ZONE II. Both of these were delisted in 2015. The game received many ports of over time, such as a PlayStation port (with content available unofficially for the PC version), a Nintendo 64 port (compatible with the Rednukem source port) and more. Duke Nukem 3D also received two new PC versions, Megaton Edition and 20th Anniversary World Tour.
Duke Nukem 3D: Megaton Edition is an official source port of Duke Nukem 3D, similar to what Shadow Warrior Classic Redux is to Shadow Warrior Classic Complete. It includes the base game, the Plutonium PAK, Duke it Out in D.C., Duke Caribbean: Life’s a Beach and Duke: Nuclear Winter. Megaton Edition was delisted from Steam in 2015, replaced by Duke Nukem 3D: 20th Anniversary World Tour, a new source port including a new fifth episode, Alien World Order. World Tour is exclusive to Steam, so there is no way to play Duke Nukem 3D on GOG.
In 2002, Duke Nukem: Manhattan Project was released, a spin-off with gameplay closer to the original side-scrolling games, albeit with 3D graphics. Manhattan Project essentially sees the return of Dr Proton, though as a different character named Mech Morphix. Morphix is causing havoc thanks to his radioactive slime, GLOPP, which is making mutant creatures pop up all over the place. The game was available on GOG and on Steam, as well as in Steam’s The Duke Nukem Platformer Pack. It received Xbox 360 port in 2010, and an iOS port in 2013, but the PC versions were delisted from both GOG and Steam during the Great Delisting of 2015.
After this, we got Duke Nukem Forever. Bleugh. However, ZOOM Platform is the only place to get the whole Duke Nukem Classics Collection, along with extra goodies! Duke Nukem I and II are available. Duke Nukem 3D comes with the base game, the Plutonium PAK, Duke it Out in D.C., Duke Caribbean: Life’s a Beach, Duke: Nuclear Winter, Duke!ZONE I/II, and Duke Nukem’s Penthouse Paradise (Duke It’s Zero Hour is in the works too). Duke Nukem: Manhattan Project also comes with the official level editor, and the classic 2001 trailer for what could have been the great Duke Nukem Forever. Plus, all four of the Duke games are on sale (25%) until the 17th! There’s no excuse not to get them. This wasn't one of my normal types of posts, just a quick announcement, but I do have some more stuff planned, most likely Duke-related as I've had to put PSP on hold. Well, keep on Duking and Nuking, that’s a wrap on THE SITH ARCHIVES OF DARTH FANDOM!

