| Damn, he's good. Image Credit: ZOOM Platform |
Ever wondered how a SITH LORD would create a blog? Well, here it is!
Saturday, April 30, 2022
Duke Nukem, Part 3: Now in 3D
Saturday, April 23, 2022
Duke Nukem, Part 2: Those Alien... Scum
Sunday, April 17, 2022
Duke Nukem, Part 1: Explosive Beginnings
A few days ago, I posted about ZOOM Platform’s Duke Nukem Classics Collection. To finish what I’ve started, I’ve decided to blog about the Duke Nukem series’ complete history. Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, where today, I will be talking about Duke Nukem and the first game in its series, well, Duke Nukem. I’m hoping that by the time that I’ve finished this series, I’ll have covered at least the most important parts of Duke Nukem’s history, in-universe and out, and yes, that does mean I will have to play Duke Nukem Forever again. Bugger. I’m also hoping that by that time my main laptop will be fixed so that I can get back into my PSP ramblings. Now, onto the Duke.
| Hail to... the King? Image Credit: ZOOM Platform |
Introduction
Apogee Software, known at the time for publishing Commander Keen in Invasion of the Vorticons (developed by what would become id Software, creators of Wolfenstein, DOOM and Quake), published the first episode of Duke Nukem under their “Apogee model”. In simple terms, the “Apogee model” involved releasing the first episode of a game for free (as shareware), to generate interest for the next two or more episodes. Duke Nukem’s first episode, Shrapnel City, was released as shareware under this model in July 1991, running on the same engine as one of Apogee's previous games, Crystal Caves. After the shareware’s release, November 1991 saw the release of the full game, now also including the second episode, Mission: Moonbase, and the third, Trapped in the Future! Duke Nukem’s gameplay is very simple, similar to Commander Keen. You play as Duke Nukem from a side-scrolling perspective, armed with a gun to shoot down the enemies (called TechBots). The main villain is Dr Proton, who you will fight at the end of every episode. Each episode starts and ends with dialogue between Duke Nukem and Dr Proton, until Dr Proton is defeated at the end of the third episode.
| Kicking ass and not chewing bubblegum. Image Credit: GOG |
Story
*WARNING* Spoilers for Duke Nukem. The year is 1997, and Duke Nukem (sporting pink clothing that changed drastically in the later games) has been hired by the CIA to take down Dr Proton, an evil man who was formerly Dr Blunderwitz, a nuclear physicist, until a deadly nuclear accident damaged his brain. Dr Proton went underground, enhanced himself with cybernetic parts and began building an army of robots to take over the world (called TechBots). He also managed to build a base on the Moon, known as the Lunar Fortress, and a time machine, known as the Time Warp Device (TWP). After completing his initial plans, Proton attacked Shrapnel City (a place located somewhere near or in Los Angeles) and took over, attracting the attention of the CIA. Duke is dropped by plane onto a skyscraper and begins attacking the TechBots. Duke defeats all the TechBots in Shrapnel City and attacks Dr Proton, who manages to escape to his Lunar Fortress on the Moon. Using a rocket, Duke follows Proton to the Moon and destroys the TechBot army there, fighting Proton again. This time, Proton uses the TWP to escape to the future in order to have time (literally) to rebuild his army. Duke manages to use the time machine and destroys the final TechBot army and seemingly kills Dr Proton in the process. After returning back to the correct time period, Duke is handed the key to Shrapnel City due to his efforts in saving it and becomes a famous hero in the process.
| Dr Proton in all his EGA glory. Image Credit: BADX / Duke Nukem Wiki |
Legacy
Apogee became concerned legally after hearing about the animated series Captain Planet and the Planeteers, which includes a villain named Duke Nukem. Due to this, Apogee updated the game to version 2.0 and renamed it “Duke Nukum” to avoid any possible legal action, but later learned that the “Duke Nukem” name was not registered and instead registered it themselves for future games. Duke Nukem received a sequel, Duke Nukem II, in 1993, which uses the same basic gameplay on an enhanced and updated engine. In December 2012, Interceptor Entertainment (now known as Slipgate Ironworks), the developers of the cancelled Duke Nukem 3D remake, Bombshell and the Rise of the Triad remake, rereleased Duke Nukem I and II on Steam and GOG, also including them in the Duke Nukem Platformer Pack alongside Duke Nukem: Manhattan Project on Steam. A Mac version followed in July 2013 alongside the second game, as well as a Linux version in 2015. However, all versions of Duke Nukem / Duke Nukum were delisted in 2015, other than the ZOOM Platform version, which can be found here. A level editor was released, which can be found here, as well as a reverse-engineered source port, ReDuke, which can be found here. Duke Nukem spawned a legend, which will carry on into the next posts in this series, although that legend wasn’t always known for good things. Well, that’s a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
| No, not that Duke Nukem. Image Credit: Plunderer01 / Captain Planet Wiki |
Friday, April 15, 2022
Duke Nukem Classics Collection on ZOOM Platform
Today, ZOOM Platform celebrates their 8th birthday, and what better way to celebrate it than with Duke Nukem. Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, where I will be discussing a short history of what can be known as the “Duke Nukem Classics Collection”. In case you’re wondering, no, I’m not sponsored by ZOOM Platform, I just really like their site and have already bought quite a collection of games from them. To start things off, let’s go all the way back to 1991, to the release of Duke Nukem / Duke Nukum.
Apogee Software, at the time known for publishing id Software’s Commander Keen in Invasion of the Vorticons, released the first Duke Nukem game, a side-scrolling platformer in July of 1991. The story, set in 1997 (one of the only clear dates in the franchise), centres on Duke Nukem’s quest to take down the evil Dr Proton, who has built an army of Techbots and taken over Shrapnel City in Los Angeles. Over three episodes, Shrapnel City, Mission: Moonbase, and Trapped in the Future!, Duke Nukem defeats Dr Proton and saves the day. The 2.0 release of the game was renamed “Duke Nukum”, as Apogee were afraid of legal concerns due to a character in the animated series Captain Planet and the Planeteers being named Duke Nukem. However, the name was in fact not registered, so Apogee registered it for future titles. Duke Nukem was originally available on Steam and GOG (in a pack with Duke Nukem II), before being delisted in 2015. It was also included in The Duke Nukem Platformer Pack on Steam.
Duke Nukem was followed by a sequel, Duke Nukem II, in 1993. Taking a place soon after Duke Nukem, Duke has now written a book, Why I’m So Great, but gets captured by aliens (the Rigelatins) while promoting it. Duke defeats the aliens and escapes their base in a Skycar, on his way back to Earth. It contains four unnamed episodes, and sports Duke’s new look, with a red vest and metal clamps, a step up from his former pink clothing. Duke Nukem II released a Game Boy Color port, titled Duke Nukem, in 1999, changing some aspects of the story and gameplay, and a 20th Anniversary iOS remaster in 2013. The game was formerly available on Steam and GOG (in the Duke Nukem I+II Pack) and was included in The Duke Nukem Platformer Pack on Steam, before the Great Delisting of 2015.
Duke Nukem II’s 1996 sequel, Duke Nukem 3D, changed up the formula. While the first two games were side-scrolling platformers, Duke Nukem 3D was the series’ first step into First-Person Shooter territory, which the series is most well-known for today, thanks to Ken Silverman’s Build Engine. In December, 1996, 3D received the Plutonium PAK, an update available to the game that added a fourth episode on top of L.A. Meltdown, Lunar Apocalypse, and Shrapnel City, entitled The Birth. The Birth was also available in the Atomic Edition of Duke Nukem 3D. 3D also received tons of unofficial expansions, like its competitor Doom, as well as official ones. While GOG’s version included only the base game and the Plutonium PAK, the Steam version included GOG’s content, as well as the three major expansions, Duke it Out in D.C., Duke Caribbean: Life’s a Beach, and: Duke Nuclear Winter, along with the shovelware expansion Duke!ZONE II. Both of these were delisted in 2015. The game received many ports of over time, such as a PlayStation port (with content available unofficially for the PC version), a Nintendo 64 port (compatible with the Rednukem source port) and more. Duke Nukem 3D also received two new PC versions, Megaton Edition and 20th Anniversary World Tour.
Duke Nukem 3D: Megaton Edition is an official source port of Duke Nukem 3D, similar to what Shadow Warrior Classic Redux is to Shadow Warrior Classic Complete. It includes the base game, the Plutonium PAK, Duke it Out in D.C., Duke Caribbean: Life’s a Beach and Duke: Nuclear Winter. Megaton Edition was delisted from Steam in 2015, replaced by Duke Nukem 3D: 20th Anniversary World Tour, a new source port including a new fifth episode, Alien World Order. World Tour is exclusive to Steam, so there is no way to play Duke Nukem 3D on GOG.
In 2002, Duke Nukem: Manhattan Project was released, a spin-off with gameplay closer to the original side-scrolling games, albeit with 3D graphics. Manhattan Project essentially sees the return of Dr Proton, though as a different character named Mech Morphix. Morphix is causing havoc thanks to his radioactive slime, GLOPP, which is making mutant creatures pop up all over the place. The game was available on GOG and on Steam, as well as in Steam’s The Duke Nukem Platformer Pack. It received Xbox 360 port in 2010, and an iOS port in 2013, but the PC versions were delisted from both GOG and Steam during the Great Delisting of 2015.
After this, we got Duke Nukem Forever. Bleugh. However, ZOOM Platform is the only place to get the whole Duke Nukem Classics Collection, along with extra goodies! Duke Nukem I and II are available. Duke Nukem 3D comes with the base game, the Plutonium PAK, Duke it Out in D.C., Duke Caribbean: Life’s a Beach, Duke: Nuclear Winter, Duke!ZONE I/II, and Duke Nukem’s Penthouse Paradise (Duke It’s Zero Hour is in the works too). Duke Nukem: Manhattan Project also comes with the official level editor, and the classic 2001 trailer for what could have been the great Duke Nukem Forever. Plus, all four of the Duke games are on sale (25%) until the 17th! There’s no excuse not to get them. This wasn't one of my normal types of posts, just a quick announcement, but I do have some more stuff planned, most likely Duke-related as I've had to put PSP on hold. Well, keep on Duking and Nuking, that’s a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
Sunday, April 10, 2022
What's Happening Now
Welcome back to THE SITH ARCHIVES OF DARTH FANDOM! Today is just a short post so that people know exactly what's going on right now:
- The LCD panel in my main laptop is fried
- My one USB is broken
- I can't use my normal browser anymore (but my new one is better, thankfully)
- I'm on a Duke Nukem marathon
- I finished watching the Die Hard franchise
- There's more stuff but whatever
Friday, April 1, 2022
Charity Shop Hunt #2 (30/03/2022) Recap
So, this post is a little different. Usually I’ve got a proper constructed post that I plan over a few days, but my LCD panel is apparently fried, so my laptop is awful to look at, and my internet’s been funny (not in the ha ha way) recently, so I haven’t been able to post anything on my blog. Currently I’m using my good old Windows 7 laptop, but that’s not the topic of today’s post. Just to clarify a couple of things, 1) this is not an April Fools post. Sure, it is April the 1st, but this stuff right here is fact. Also, I “went hunting” Wednesday (March 30), which isn’t a joke. 2) When I talk about a Charity Shop Hunt, it’s basically when I go around to all of my local charity shops to support them and find some cool and rare games along the way. 3) This is my first time blogging about it, but I have been Charity Shop Hunting before, so I’ll be referring to this as Hunt #2. Right, let’s get into it.
Genre: 3D Platformer
Series: Rayman
Version: N/A
Release date: November 5, 1999
# of stores on: 2
#2 Project I.G.I
Genre: First-Person Shooter
Series: I.G.I
Version: N/A
Release date: December 8, 2000
# of stores on: 0
#3 Shellshock: Nam ‘67
Genre: Third-Person Shooter
Series: Shellshock
Version: N/A
Release date: September 3, 2004
# of stores on: 0
#4 Tom Clancy’s Rainbow Six Lockdown
Genre: First-Person Shooter
Series: Tom Clancy’s Rainbow Six
Version: Ubisoft Exclusive
Release date: February 16, 2006
# of stores on: 3
#5 The Club
Genre: Third-Person Shooter
Series: The Club
Version: N/A
Release date: February 7, 2008
# of stores on: 2
#6 Sniper: Art of Victory
Genre: First-Person Shooter
Series: Sniper
Version: Premiere
Release date: June 13, 2008
# of stores on: 4
#7 Madagascar: Escape 2 Africa
Genre: 3D Platformer
Series: Madagascar
Version: N/A
Release date: November 4, 2008
# of stores on: 0
#8 X-Men Origins: Wolverine – Uncaged Edition
Genre: Third-Person Hack & Slash
Series: X-Men Origins
Version: Super Hits
Release date: May 1, 2009
# of stores on: 0
#9 Epic Mickey 2: The Power of Two
Genre: 3D Platformer
Series: Epic Mickey
Version: N/A
Release date: October 6, 2014
# of stores on: 1
Well, there we have it. Charity Shop Hunt #2 was certainly a success. Hey, I even managed to snatch a copy of the E.T. film’s Special Edition DVD. Don’t worry, I’m not talking about the Atari game. It may not seem like a lot but my physical PC games collection is now at 25, with a little help from my Dad’s old bits and bobs. Well, that’s a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
Sunday, March 20, 2022
Cruis'n: Arcade Racing ft. Doom and Fast & Furious
What's this? An arcade racing series that made its way to handhelds using the DOOM Engine? Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, and today's topic is Cruis'n, a good old arcade racing series consisting of six games and a whole lot of fun. This post will span the Nintendo 64, Game Boy Color, Game Boy Advance, Wii, Switch and of course, arcade, all in the lead up to another special arcade racing post in the future. Without further ado, let's get cruis'n.
| Cruiiiiiisiiiiin, yeah, Cruis'n USAAAAAA Image credit: Arcade History |
| Bye bye, Bill. Image credit: Atlas Obscura |
| Cruis'n WOOO-OOOO-OOOOOOOOORLD! Image credit: GameFabrique |
| Just look at this flyer. Image credit: Jtalledo / Wikimedia Commons |
| We got this... |
| ...from this. Image credits: World of Longplays / YouTube Lee's Outlook / WordPress |
Raw Thrills was formed in 2001 as an arcade game company, consisting of former Midway employees and starting off making gambling games. Raw Thrills' first title was Target: Terror, a 2004 light gun shooter for arcade systems that eventually saw release on the Nintendo Wii, published by Konami. Their second game was The Fast and The Furious, released in July, 2004, that sported oddly similar gameplay to the Cruis'n series. Like the film it is based off of, The Fast and The Furious received many sequels: The Fast and The Furious: Super Bikes, a bike-based game released in 2006; The Fast and The Furious: Drift, a game based off of the third film in the Fast & Furious franchise, released in 2007; and The Fast and The Furious: SuperCars, a spin-off released in 2010. SuperCars received a revision after the Fast & Furious license expired, and Super Bikes received two non-F&F sequels in 2010 and 2019, respectively. However, the original F&F game from 2004 received a Wii port in the form of Cruis'n in November, 2007. Cruis'n is essentially F&F 2004 but it's even worse and it's on the Wii. Well, that's Cruis'n on the Wii in a nutshell. Until 2017, it seemed like the Cruis'n series was over, but one more game was yet to be released.
Spot the difference.
Image credit: The Gaming and Hobby Channel / YouTube
Cruis'n's back.
Image credit: Best Buy
Cruis'n Blast is the latest game in the Cruis'n series, released in 2017 as Raw Thrills' 31st game. Being the first true Cruis'n game since 2001 (name changes don't count), Blast was quite exciting for Cruis'n fans. It added tons of new maps, tons of new cars, looks great graphically, the visual aesthetic is beautiful and it takes the silly factor of Exotica to a whole new level. Blast's 2017 version was good enough to receive a Nintendo Switch port, published by GameMill Entertainment (most well known for Big Rigs: Over the Road Racing) in September, 2021, almost 20 years since Velocity appeared on the GBA. Unlike previous arcade to Nintendo ports of the Cruis'n series, Blast adds in tons of new content, including 24 new maps. Never before have you been able to cruise (pun intended) through the streets of alien-invaded London as a Triceratops alongside a fire engine and a Pegasus. I'm not making that up. Cruis'n is truly at its peak with Blast, and it may be difficult to top it.
So that's the Cruis'n series, the first in a collection of blog posts on arcade racing series. I'm still divided on what I'm going to blog about next (trust me, there's a lot of stuff), but I hope that you enjoyed this blast, or should I say cruise, through the past. Well, that's a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
Saturday, March 12, 2022
From the Creators of Tomb Raider Comes... Streets of Rage?
You read the title. So... how exactly did Core Design, the developers of the original Tomb Raider games, make a Streets of Rage game? Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, and today I'm going to be covering Fighting Force, a two-game series originally conceived as a 3D version of the Streets of Rage series that received one sequel that changed everything about the first game and caused a second sequel to be scrapped.This in 3D.
Image credit: NME
Fighting Force was released back in October, 1997, a year after Core Design's hot new game Tomb Raider. Now, I will make a BIG confession here. I've never played ANY Tomb Raider games. I know, I'm a disappointment, but I will play the games some day. Anyways, Fighting Force was not always Fighting Force. As you can see in the title, Fighting Force was originally pitched to SEGA by Core Design as a Streets of Rage game and back then was intended as the fourth entry in the series (Streets of Rage 4 only came out in 2020, remember?), with a working title of "Streets of Rage 3D". However, SEGA declined the offer, saying that they were planning their own continuation of the SoR series (look how long it took for that to happen). No longer being constrained to the SEGA Saturn, Core Design rather moved to create a multi-platform title, which is where Fighting Force begins.Turns out "3D Streets of Rage" WAS released... but it's just Streets of Rage on 3DS and still in 2D.
Image credit: Nintendo World Report
Core Design had Eidos back as their publisher, as they had with the original Tomb Raider the year before. This is where the final version of Fighting Force began production. The game was being developed for the original PlayStation, eventually to be ported to Windows, Nintendo 64 and SEGA Saturn, its originally intended platform. This was not how the chain of events played out, as the PlayStation (known in Japan as "Metal Fist", unrelated to Vivid Games' mobile game of the same name) and Windows versions were released, the Nintendo 64 and SEGA Saturn versions were nowhere to be seen.Metal Fist!
Image credit: Retroplace
Fighting Force's Nintendo 64 version, entitled Fighting Force 64 like many N64 ports of the time, was originally shown off at E3 1998, though the game was cancelled by Eidos for unknown reasons. Los Angeles-based company Crave Entertainment bought the rights to Fighting Force 64 and released it in June 1999. The N64 has some differences to the main version, mainly graphical. As mentioned before, a SEGA Saturn version was also in production but was also cancelled, despite being completed. Eidos, like with the N64 port, dropped out of the Saturn port for unknown reasons, and SEGA Europe offered to publish the port but also dropped the idea in 1997. Luckily, in 2008, Hidden Palace contributor drx released a playable prototype of Fighting Force's SEGA Saturn port, entitled "Judgement Force". This was not the end of Fighting Force, though. The game was successful enough to be granted a sequel, and December 1999 saw the release of Fighting Force 2.
| Hawk's original Saturn rendition. Image credit: Hidden Palace |
Fighting Force 2 is a drastically different game. Where-as the first game was a storyless, street beat-em-up, single-player and multiplayer game, Fighting Force 2 is a more grounded action-adventure game that follows a clearer story and, for some reason, removed the multiplayer. The sequel also only features one playable character, whereas the original featured four. Fighting Force 2 was only released on the original PlayStation and SEGA Dreamcast to rather negative reviews, killing the planned sequel. However, there is still enough information to piece together what could have been Fighting Force 3, so let's dive into it.
| Doesn't look like Streets of Rage anymore. Image credit: IGN |
Fighting Force 3 began development in 2002, which saw the release of Core Design's PS2 platformer Herdy Gerdy and their GBA game Tomb Raider: The Prophecy. Planned to be released on PS2, Xbox and possibly the Nintendo GameCube, Fighting Force 3 returned to the first game's 3D beat-em-up style, while bringing back all characters back from the original and adding in Jill, a new playable character. It also would have features multiplayer again, something missing from the second game. Sadly, Core Design's June 2003 game Tomb Raider: The Angel of Darkness was unsuccessful and caused Fighting Force 3 to halt development and eventually be cancelled, eventually leading to Core Design's shut down a few years later. Unseen64 has quite a few screenshots and clips on Fighting Force 3, which you can find here.That's more like it.
Image credit: Monokama / Unseen64
So that's Fighting Force, a failed 3D version of Streets of Rage that became an unsuccessful franchise, cancelled after its second game. I've got tons of upcoming posts planned, so keep watching this space. Well, that's a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
Sunday, March 6, 2022
How to Play in English - Earth Defense Forces 2 Portable: A PSP Must Play
What's this? One of my favourite PSP games that is sadly only available in Japanese, finally playable in the English language? Welcome back to THE SITH ARCHIVES OF DARTH FANDOM, and today I will be discussing how to play Earth Defense Forces 2 Portable's English version. I would just like to thank Zenade, creator of the Tech Demo site and blog. He really was a massive help with this translation, but other than that, I have no idea what to right for an intro, so let's get right into it.
Step 1. Make sure you have an EDF2 Portable ROM
I'm not going to show you how to get an EDF2 Portable ROM. Go find out yourself.
Step 2. Download PPSSPP emulator for PC
Pretty simple, just click this link, extract to a folder of your choice and boom, you have the emulator.
Step 3. Set up PPSSPP
Once you've extracted the emulator, open PPSSPPWindows64.exe and this will install any last necessary files or folders. If you want, you can play around with some of the other settings as well, but only if you know what you're doing.
Step 4. Download HxD Hex Editor
Click this link, install and you've got your own hex editor up and running.
Step 5. Find your US EDF2.DAT file
Open your EDF2 ISO file (I would recommend using 7Zip), enter "PSP_GAME" folder, then "USRDIR", then "data" and finally "usa" folder. Here you should find a file "EDF2.DAT". Extract it and move on to the next step.
Step 6. Download VFS extractor and extract the .DAT
Click this link and extract its files to "C:\VFS". Rename "VFSôWèJ" to "VFS" and move your extracted "EDF2.DAT" file to "C:\VFS". Drap and drop "EDF2.DAT" onto "VFS.bat" and you should see a cmd window pop up. After a few seconds, a folder should have appeared in "C:\VFS" called "EDF2".
Step 7. Sort the folders
In your EDF2 folder, find "MISSION016", "MISSION053" and "MISSION055" folders and delete them. Rename "_MISSION16", "_MISSION053" and "_MISSION055" to "MISSION016", "MISSION053" and "MISSION055", respectively. Delete the "MISSION044B" folder. Go back to where you extracted PPSSPP, enter the "memstick" folder and create a new folder called "EDF2 PORTABLE". Move the "GAMESEQUENCE" folder from "EDF2" into the "EDF2 PORTABLE" folder, and then create a new folder in "EDF2 PORTABLE" called "MISSION". From here, move all the "MISSION001"-"MISSION999" folders into "MISSION". Also create a folder called "WEAPON" in "EDF2 PORTABLE" and copy the "WEAPONCOMMENTLIST.VFS" file from "C:\VFS\EDF2\WEAPON" to "[PPSSPP folder]\memstick\EDF2 PORTABLE\WEAPON".
Step 8. Sort the last few files
Open HxD, select "File" and then "New". Make sure the box on the left of "Windows (ANSI)" reads "8". If not, select "8" from the dropdown list. Type in the number "0" until there are 8 dots (........) under "Decoded text". Save this file to "[PPSSPP folder]\memstick\EDF2 PORTABLE\GAMESEQUENCE" as "MissionCommentList0.Vfs". Go back to the "[PPSSPP folder]\memstick\EDF2 PORTABLE\GAMESEQUENCE" and copy the "MissionCommentList0.Vfs" file 5 times, renaming the copies to "MissionCommentList1.Vfs", "MissionCommentList2.Vfs", "MissionCommentList3.Vfs", "MissionCommentList4.Vfs" and "MissionCommentListText.Vfs", respectively.
Step 9. Final setup
Open PPSSPPWindows64.exe and press "Load...". From here, find your EDF2 Portable ROM and open it. As the game is opening, press the Esc key and select "Cheats". Click on "Edit cheat file" and copy and paste the following text:
_C0 ENGLISH MISSION TEXT CODE
_L 0x20141B24 0x27A4FE00
_L 0x20141B40 0x0A200400
_L 0x20141B4C 0x8E040004
_L 0x20141DC0 0x34020000
_L 0x20001000 0x27BDFE00
_L 0x20001004 0x3C050880
_L 0x20001008 0x34A51038
_L 0x2000100C 0x0E24516C
_L 0x20001010 0x02203025
_L 0x20001014 0x02002025
_L 0x20001018 0x0E250730
_L 0x2000101C 0x27A50000
_L 0x20001020 0x10400003
_L 0x20001024 0x27BD0200
_L 0x20001028 0x0A250728
_L 0x2000102C 0x34020001
_L 0x20001030 0x0A2506D2
_L 0x20001038 0x6D746166
_L 0x2000103C 0x2F3A3073
_L 0x20001040 0x32464445
_L 0x20001044 0x524F5020
_L 0x20001048 0x4C424154
_L 0x2000104C 0x73252F45
_L 0x20001050 0x00000000
Save the file, press "Back" and then "Continue". After the "NOW LOADING" text disappears, press these keys using your preferred controller/keyboard: Circle, type in your name, START, Circle, DPAD-Left, Circle, Circle, Circle and then START. You should be at the main menu. Press the Esc key, select "Cheats", tick the "ENGLISH MISSION TEXT CODE" box, press "Back", press "Continue", press Circle, Circle, Circle, START, START, DPAD-Down, DPAD-Left, Circle. Press Circle again and your briefing should be English!
This was a bit of a rushed post, but I hope it's useful, and again, great thanks to Zenade. Well, that's a wrap on THE SITH ARCHIVES OF DARTH FANDOM!
